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bee-reward/main.nut

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require("company.nut");
class BusyBeeClass extends GSController
{
cargoes = null; // Cargoes of the game (index -> 'cid' number, 'freight' boolean, 'effect' on town).
num_cargoes = 0;
companies = null;
function Start();
}
// Examine and store cargo types of the game.
function BusyBeeClass::ExamineCargoes()
{
this.cargoes = {};
this.num_cargoes = 0;
for (local cid = 0; cid < 32; cid += 1) {
if (!GSCargo.IsValidCargo(cid)) continue;
local is_freight = GSCargo.IsFreight(cid);
local town_effect = GSCargo.GetTownEffect(cid);
this.cargoes[this.num_cargoes] <- {cid=cid, freight=is_freight, effect=town_effect};
this.num_cargoes += 1;
}
}
// Find cargo sources.
// @param cargo_id Cargo index (index in this.cargoes).
// @return List of resources that produce the requested cargo, list of
// 'ind' or 'town' number, 'prod' produced amount, 'transp' transported amount, and 'loc' location.
function BusyBeeClass::FindSources(cargo_id)
{
local cargo = this.cargoes[cargo_id];
local num_sources = 0;
local sources = {};
if (cargo.freight) {
// For 'freight' cargoes, check the producing industries for sufficient available production.
foreach (ind, _ in GSIndustryList_CargoProducing(cargo.cid)) {
local prod_amount = GSIndustry.GetLastMonthProduction(ind, cargo.cid);
if (prod_amount < 10) continue;
local transp_amount = GSIndustry.GetLastMonthTransported(ind, cargo.cid);
if (prod_amount - transp_amount < 10) continue;
local loc = GSIndustry.GetLocation(ind);
sources[num_sources] <- {ind=ind, prod=prod_amount, transp=transp_amount, loc=loc};
num_sources += 1;
}
}
if (cargo.effect != GSCargo.TE_NONE) {
// For 'town effect' cargoes, check the towns for sufficient available production.
foreach (town, _ in GSTownList()) {
local prod_amount = GSTown.GetLastMonthProduction(town, cargo.cid);
if (prod_amount < 10) continue;
local transp_amount = GSTown.GetLastMonthSupplied(town, cargo.cid);
if (prod_amount - transp_amount < 10) continue;
local loc = GSTown.GetLocation(town);
sources[num_sources] <- {town=town, prod=prod_amount, transp=transp_amount, loc=loc};
num_sources += 1;
}
}
// Dump sources for a cargo.
// GSLog.Info("Sources for " + GSCargo.GetCargoLabel(cargo.cid));
// foreach (_, src in sources) {
// if ("ind" in src) {
// GSLog.Info("Industry " + GSIndustry.GetName(src.ind) + " produces " + src.prod);
// } else {
// GSLog.Info("Town " + GSTown.GetName(src.town) + " produces " + src.prod);
// }
// }
// GSLog.Info("");
return sources;
}
// Find destinations for the cargo.
// @param cargo_id Cargo index (index in this.cargoes).
// @param company Company to inspect.
// @return A list of destinations, tables 'ind' or 'town' id, and a 'loc' location.
function BusyBeeClass::FindDestinations(cargo_id, company)
{
local cargo = this.cargoes[cargo_id];
local num_dests = 0;
local dests = {};
if (cargo.freight) {
// Assume all industries are willing to accept the cargo.
foreach (ind, _ in GSIndustryList_CargoAccepting(cargo.cid)) {
local loc = GSIndustry.GetLocation(ind);
dests[num_dests] <- {ind=ind, loc=loc};
num_dests += 1;
}
}
if (cargo.effect != GSCargo.TE_NONE) {
// Find towns with sufficient rating.
local acceptable_ratings = [
GSTown.TOWN_RATING_MEDIOCRE, GSTown.TOWN_RATING_GOOD,
GSTown.TOWN_RATING_VERY_GOOD, GSTown.TOWN_RATING_EXCELLENT,
GSTown.TOWN_RATING_OUTSTANDING, GSTown.TOWN_RATING_INVALID
];
foreach (town, _ in GSTownList()) {
local rating = GSTown.GetRating(town, company);
if (rating in acceptable_ratings) {
local loc = GSTown.GetLocation(town);
dests[num_dests] <- {town=town, loc=loc};
num_dests += 1;
}
}
}
return dests;
}
// Construct a score for the distance
// @param desired Desired distance.
// @param actual Actual distance.
// @return Score for the distance.
function BusyBeeClass::GetDistanceScore(desired, actual)
{
if (actual < desired) return 1000 - 3 * (desired - actual); // Too close gets punished hard.
return 1000 - (actual - desired);
}
// Try to find a challenge for a given cargo and a desired distance.
// @param cargo Cargo entry from BusyBeeClass.cargoes (table with 'cid', 'freight', 'effect').
// @param distance Desired distance between source and target.
// @param cid Company to find a challenge for.
// @return Best accepting industry to use, or 'null' if no industry-pair found.
function BusyBeeClass::FindChallenge(cargo_id, distance, cid)
{
local prods = this.FindSources(cargo_id);
if (prods.len() == 0) return null;
local accepts = this.FindDestinations(cargo_id, cid);
if (accepts.len() == 0) return null;
local cdata = this.companies[cid];
local best_score = 0; // Best overall distance.
local best_accept = null; // Best accepting to target.
foreach (_, accept in accepts) {
if (cdata != null && cdata.HasGoal(cargo_id, accept)) continue; // Prevent duplicates.
local min_prod_distance = distance * 2; // Smallest found distance to the accepting industry.
local prod_score = best_score;
foreach (_, prod in prods) {
local actual_dist = GSTile.GetDistanceManhattanToTile(accept.loc, prod.loc);
if (actual_dist > distance * 2) continue; // Too far away, skip.
if (actual_dist < min_prod_distance) {
min_prod_distance = actual_dist;
prod_score = this.GetDistanceScore(distance, min_prod_distance);
if (min_prod_distance < distance && prod_score < best_score) break;
}
}
if (prod_score > best_score) { // The accepting industry is better than what we have.
prod_score = best_score;
best_accept = accept;
}
}
return best_accept;
}
// Try to add a goal for a company.
function BusyBeeClass::CreateChallenge(cid)
{
local cdata = this.companies[cid];
for (local attempt = 0;attempt < 20; attempt += 1) {
local cargo = GSBase.RandRange(this.num_cargoes);
if (cdata.GetNumberOfGoalsForCargo(cargo) > 1) continue; // Already 2 goals for this cargo.
local distance = GSBase.RandRange(200) + 50; // Distance 50 .. 250 tiles.
local accept = FindChallenge(cargo, distance, cid);
if (accept != null) {
local amount = GSBase.RandRange(100) + 1;
if (amount < 10) {
amount = amount * 25; // 25 .. 225
} else if (amount < 10 + 35) {
amount = 10 * 25 + (amount - 10) * 50; // 250..1950
} else {
amount = 10 * 25 + 35 * 50 + (amount - 10 - 35) * 100; // 2000..7500
}
if (cdata != null) {
cdata.AddActiveGoal(cargo, accept, amount);
local destination_name;
if ("town" in accept) {
destination_name = GSTown.GetName(accept.town);
} else {
destination_name = GSIndustry.GetName(accept.ind);
}
GSLog.Info("Company " + cid + ": " + amount + " of " +
GSCargo.GetCargoLabel(this.cargoes[cargo].cid) +
" to " + destination_name);
break;
}
}
}
}
function BusyBeeClass::Start()
{
this.Sleep(1); // Wait for the game to start.
this.ExamineCargoes();
// Construct empty companies.
this.companies = {};
for (local cid = GSCompany.COMPANY_FIRST; cid <= GSCompany.COMPANY_LAST; cid++) {
this.companies[cid] <- null;
}
// Main event loop.
local companies_timeout = 0;
local new_goal_timeout = 0;
local finished_timeout = 0;
local monitor_timeout = 0;
local old_cmonitor = null;
while (true) {
// Check for new or disappeared companies.
if (companies_timeout <= 0) {
for (local cid = GSCompany.COMPANY_FIRST; cid <= GSCompany.COMPANY_LAST; cid++) {
if (GSCompany.ResolveCompanyID(cid) == GSCompany.COMPANY_INVALID) {
if (this.companies[cid] != null) {
// XXX Handle company disappearing
monitor_timeout = 0; // Force updating of the goals.
GSLog.Info("Deleted company " + cid);
}
this.companies[cid] = null;
} else {
if (this.companies[cid] == null) {
this.companies[cid] = CompanyData(cid);
GSLog.Info("Created company " + cid);
}
}
}
companies_timeout = 50 * 74; // 50 days until the next companies check.
}
// Check for having to create new goals.
if (new_goal_timeout <= 0) {
local total_missing = 0; // Total number of missing goals.
local best_cid = null;
local cid_missing = 0;
foreach (cid, cdata in companies) {
if (cdata == null) continue;
local missing = cdata.GetMissingGoalCount();
total_missing += missing;
// Find company with most missing goals.
if (missing > cid_missing) {
best_cid = cid;
cid_missing = missing;
}
}
if (best_cid != null) {
this.CreateChallenge(best_cid);
monitor_timeout = 0; // Force updating of the monitor.
}
if (best_cid != null && total_missing > 1) {
new_goal_timeout = 1 * 74; // More missing goals and we can find new ones, wait only a short while.
} else {
new_goal_timeout = 30 * 74;
}
}
// Monitoring and updating of company goals. Note that code above may force an update.
if (monitor_timeout <= 0) {
local cmon = {};
// Collect monitors that are of interest.
foreach (cid, cdata in companies) {
if (cdata == null) continue;
cdata.AddMonitorElements(cmon);
}
if (old_cmonitor == null) { // First run, clear any old monitoring.
GSCargoMonitor.StopAllMonitoring();
old_cmonitor = {};
}
this.FillMonitors(cmon); // Query the monitors.
// Distribute the retrieved data.
local finished = false;
foreach (cid, cdata in companies) {
if (cdata == null) continue;
if (cdata.UpdateDelivereds(cmon)) finished = true;
}
// Drop obsolete monitors.
this.UpdateCompanyMonitors(old_cmonitor, cmon);
old_cmonitor = cmon;
monitor_timeout = 15 * 74; // By default, check monitors every 15 days (other processes may force a check earlier).
if (finished) finished_timeout = 0;
}
// Check for finished goals, and remove them if they exist.
if (finished_timeout <= 0) {
foreach (cid, cdata in companies) {
if (cdata == null) continue;
cdata.CheckAndFinishGoals();
}
finished_timeout = 30 * 74; // By default, check for finished goals every 30 days (may be forced by other processes).
}
// local lake_news = GSText(GSText.STR_LAKE_NEWS);
// GSNews.Create(GSNews.NT_GENERAL, lake_news, GSCompany.COMPANY_INVALID);
// GSGoal.Question(1, GSCompany.COMPANY_INVALID, lake_news, GSGoal.QT_INFORMATION, GSGoal.BUTTON_GO);
// Sleep until the next event.
local delay_time = 5000;
if (delay_time > companies_timeout) delay_time = companies_timeout;
if (delay_time > new_goal_timeout) delay_time = new_goal_timeout;
if (delay_time > monitor_timeout) delay_time = monitor_timeout;
if (delay_time > finished_timeout) delay_time = finished_timeout;
// XXX Perhaps check for company events?
// GSLog.Info("");
// GSLog.Info("Sleeping for " + delay_time + " ticks.");
if (delay_time > 0) this.Sleep(delay_time);
companies_timeout -= delay_time;
new_goal_timeout -= delay_time;
monitor_timeout -= delay_time;
finished_timeout -= delay_time;
// Update timeout of the goals as well.
if (!GSGame.IsPaused()) {
foreach (cid, cdata in companies) {
if (cdata == null) continue;
cdata.UpdateTimeout(delay_time);
}
}
}
}
// Fill company monitors with monitored amounts.
// @param [inout] cmon Table of 'comp_id' number to 'cargo_id' number to
// 'ind' and/or 'town' to resource indices to 'null'.
function BusyBeeClass::FillMonitors(cmon)
{
foreach (comp_id, mon in cmon) {
foreach (cargo_id, rmon in mon) {
if ("ind" in rmon) {
foreach (ind_id, _ in rmon.ind) {
local amount = GSCargoMonitor.GetIndustryDeliveryAmount(comp_id, cargo_id, ind_id, true);
rmon.ind[ind_id] = amount;
// Dump received amount of cargo of an industry.
// local text = "Industry " + GSIndustry.GetName(ind_id) + " received " + amount +
// " units for company " + comp_id +
// ", cargo " + GSCargo.GetCargoLabel(cargo_id);
// GSLog.Info(text);
}
}
if ("town" in rmon) {
foreach (town_id, _ in rmon.town) {
local amount = GSCargoMonitor.GetTownDeliveryAmount(comp_id, cargo_id, town_id, true);
rmon.town[town_id] = amount;
// Dump received amount of cargo of a town.
// local text = "Town " + GSTown.GetName(town_id) + " received " + amount +
// " units for company " + comp_id +
// ", cargo " + GSCargo.GetCargoLabel(cargo_id);
// GSLog.Info(text);
}
}
}
}
}
function BusyBeeClass::UpdateCompanyMonitors(old_cmon, cmon)
{
foreach (comp_id, old_mon in old_cmon) {
if (comp_id in cmon) {
this.UpdateCargoMonitors(comp_id, old_mon, cmon[comp_id]);
} else {
this.UpdateCargoMonitors(comp_id, old_mon, {});
}
}
}
function BusyBeeClass::UpdateCargoMonitors(comp_id, old_mon, mon)
{
foreach (cargo_id, old_rmon in old_mon) {
if (cargo_id in mon) {
this.UpdateResourceMonitors(comp_id, cargo_id, old_rmon, mon[cargo_id]);
} else {
this.UpdateResourceMonitors(comp_id, cargo_id, old_rmon, {});
}
}
}
function BusyBeeClass::UpdateResourceMonitors(comp_id, cargo_id, old_rmon, rmon)
{
if ("town" in old_rmon) {
if ("town" in rmon) {
this.UpdateTownMonitors(comp_id, cargo_id, old_rmon.town, rmon.town);
} else {
this.UpdateTownMonitors(comp_id, cargo_id, old_rmon.town, {});
}
}
if ("ind" in old_rmon) {
if ("ind" in rmon) {
this.UpdateIndMonitors(comp_id, cargo_id, old_rmon.ind, rmon.ind);
} else {
this.UpdateIndMonitors(comp_id, cargo_id, old_rmon.ind, {});
}
}
}
function BusyBeeClass::UpdateTownMonitors(comp_id, cargo_id, old_tmon, tmon)
{
foreach (town_id, _ in old_tmon) {
if (!(town_id in tmon)) {
GSCargoMonitor.GetTownDeliveryAmount(comp_id, cargo_id, town_id, false);
local text = "Stop monitoring town " + GSTown.GetName(town_id) +
" for company " + comp_id + ", cargo " + GSCargo.GetCargoLabel(cargo_id);
GSLog.Info(text);
}
}
}
function BusyBeeClass::UpdateIndMonitors(comp_id, cargo_id, old_imon, imon)
{
foreach (ind_id, _ in old_imon) {
if (!(ind_id in imon)) {
GSCargoMonitor.GetIndustryDeliveryAmount(comp_id, cargo_id, ind_id, false);
local text = "Stop monitoring industry " + GSIndustry.GetName(ind_id) +
" for company " + comp_id + ", cargo " + GSCargo.GetCargoLabel(cargo_id);
GSLog.Info(text);
}
}
}