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bee-reward/main.nut

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class FMainClass extends GSController
{
function Start();
}
function FMainClass::Start()
{
for (local cid = 0; cid < 32; cid += 1) {
if (!GSCargo.IsValidCargo(cid)) continue;
local label = cid + " (" + GSCargo.GetCargoLabel(cid) + ")"
if (GSCargo.IsFreight(cid)) {
GSLog.Info(label + " is freight.");
local accept_inds = GSIndustryList_CargoAccepting(cid);
local prod_inds = GSIndustryList_CargoProducing(cid);
GSLog.Info(GSIndustryList_CargoAccepting(cid))
foreach (accept_ind in accept_inds) {
GSLog.Info(GSIndustry.GetName(accept_ind));
}
} else if (GSCargo.GetTownEffect(cid) != GSCargo.TE_NONE) {
GSLog.Info(label + " affects town.");
} else {
GSLog.Info(label + " does nothing.");
}
}
while (true) {
local lake_news = GSText(GSText.STR_LAKE_NEWS);
if (GSBase.Chance(1, 5)) {
GSLog.Info("We're at at the bottom of the lake.");
lake_news.AddParam(100);
} else {
GSLog.Info("We're not at the bottom of the lake.");
lake_news.AddParam(200);
}
// GSNews.Create(GSNews.NT_GENERAL, lake_news, GSCompany.COMPANY_INVALID);
// GSGoal.Question(1, GSCompany.COMPANY_INVALID, lake_news, GSGoal.QT_INFORMATION, GSGoal.BUTTON_GO);
// GSLog.Info("I am a very new AI with a ticker called MyNewAI and I am at tick " + this.GetTick());
this.Sleep(50);
}
}