127 lines
4.9 KiB
Plaintext
127 lines
4.9 KiB
Plaintext
class FMainClass extends GSController
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{
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cargoes = null; // Cargoes of the game (index -> 'cid' number, 'freight' boolean, 'effect' on town).
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function Start();
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}
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// Examine and store cargo types of the game.
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function FMainClass::ExamineCargoes()
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{
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this.cargoes = {};
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local num_cargoes = 0;
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for (local cid = 0; cid < 32; cid += 1) {
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if (!GSCargo.IsValidCargo(cid)) continue;
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local is_freight = GSCargo.IsFreight(cid);
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local town_effect = GSCargo.GetTownEffect(cid);
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cargoes[num_cargoes] <- {cid=cid, freight=is_freight, effect=town_effect};
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num_cargoes += 1;
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}
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}
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// Construct a score for the distance
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// @param desired Desired distance.
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// @param actual Actual distance.
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// @return Score for the distance.
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function FMainClass::GetDistanceScore(desired, actual)
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{
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if (actual < desired) return 1000 - 3 * (desired - actual); // Too close gets punished hard.
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return 1000 - (actual - desired);
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}
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// Try to find a challenge for a given cargo and a desired distance.
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// @param cargo Cargo entry from FMainClass.cargoes (table with 'cid', 'freight', 'effect').
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// @param distance Desired distance between source and target.
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// @return Best accepting industry to use, or 'null' if no industry-pair found.
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function FMainClass::FindChallenge(cargo, distance)
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{
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if (cargo.freight) {
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local prod_inds = GSIndustryList_CargoProducing(cargo.cid); // Cache the list of producers.
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local best_score = 0; // Best overall distance.
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local best_accept_ind = null; // Best industry to target.
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foreach (accept_ind, _ in GSIndustryList_CargoAccepting(cargo.cid)) {
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local accept_tile = GSIndustry.GetLocation(accept_ind);
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local min_prod_distance = distance * 2; // Smallest found distance to the accepting industry.
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local prod_score = GetDistanceScore(distance, min_prod_distance);
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foreach (prod_ind, _ in prod_inds) {
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if (prod_ind == accept_ind) continue;
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local actual_dist = GSIndustry.GetDistanceManhattanToTile(prod_ind, accept_tile);
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if (actual_dist > distance * 2) continue; // Too far away, skip.
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if (actual_dist < min_prod_distance) {
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min_prod_distance = actual_dist;
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prod_score = this.GetDistanceScore(distance, min_prod_distance);
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if (min_prod_distance < distance && prod_score < best_score) break;
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}
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}
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if (prod_score > best_score) { // The accepting industry is better than what we have.
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prod_score = best_score;
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best_accept_ind = accept_ind;
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}
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}
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return best_accept_ind;
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}
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return null; // XXX Town stuff not implemented yet.
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}
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function FMainClass::Start()
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{
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// Wait for the game to start
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this.Sleep(1);
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this.ExamineCargoes();
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// foreach(idx, val in cargoes) {
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// GSLog.Info(idx + " : " + GSCargo.GetCargoLabel(val.cid) + ", " + val.cid + ", " + val.freight + ", " + val.effect);
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// }
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local accept_ind = FindChallenge(cargoes[3], 50);
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if (accept_ind != null) {
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GSLog.Info("Use " + GSIndustry.GetName(accept_ind));
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}
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// this is proof of concept only
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for (local cid = GSCompany.COMPANY_FIRST; cid < GSCompany.COMPANY_LAST; cid++) {
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GSLog.Info(cid);
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GSGoal.New(cid, "Foo", GSGoal.GT_NONE, 0);
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}
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// for (local cid = 0; cid < 32; cid += 1) {
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// if (!GSCargo.IsValidCargo(cid)) continue;
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// local label = cid + " (" + GSCargo.GetCargoLabel(cid) + ")"
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// if (GSCargo.IsFreight(cid)) {
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// GSLog.Info(label + " is freight.");
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// local accept_inds = GSIndustryList_CargoAccepting(cid);
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// local prod_inds = GSIndustryList_CargoProducing(cid);
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// foreach (industry,_ in prod_inds) {
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// GSLog.Info("Produces " + label + " @ " + GSIndustry.GetName(industry));
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// }
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// foreach (industry,_ in accept_inds) {
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// GSLog.Info("Accepts " + label + " @ " + GSIndustry.GetName(industry));
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// }
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// } else if (GSCargo.GetTownEffect(cid) != GSCargo.TE_NONE) {
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// GSLog.Info(label + " affects town.");
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// } else {
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// GSLog.Info(label + " does nothing.");
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// }
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// }
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while (true) {
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local lake_news = GSText(GSText.STR_LAKE_NEWS);
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if (GSBase.Chance(1, 5)) {
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// GSLog.Info("We're at at the bottom of the lake.");
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// lake_news.AddParam(100);
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} else {
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// GSLog.Info("We're not at the bottom of the lake.");
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// lake_news.AddParam(200);
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}
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// GSNews.Create(GSNews.NT_GENERAL, lake_news, GSCompany.COMPANY_INVALID);
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// GSGoal.Question(1, GSCompany.COMPANY_INVALID, lake_news, GSGoal.QT_INFORMATION, GSGoal.BUTTON_GO);
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// GSLog.Info("I am a very new AI with a ticker called MyNewAI and I am at tick " + this.GetTick());
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this.Sleep(5000);
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}
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}
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