553 lines
19 KiB
Plaintext
553 lines
19 KiB
Plaintext
/*
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* This file is part of BeeReward, which is a GameScript for OpenTTD
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* Copyright (C) 2014-2015 alberth / andythenorth
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*
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* BeeReward is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License
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*
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* BeeReward is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with BeeReward; If not, see <http://www.gnu.org/licenses/> or
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* write to the Free Software Foundation, Inc., 51 Franklin Street,
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* Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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// A goal for a company.
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class CompanyGoal {
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cargo = null; // Cargo data (#Cargo)
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accept = null; // Accepting resource.
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wanted_amount = null; // Amount to deliver for achieving the goal.
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delivered_amount = 0; // Amount delivered so far.
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goal_id = null; // Number of the goal in OpenTTD goal window.
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timeout = null; // Timeout in ticks before the goal becomes obsolete.
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reward = 0; // reward for reached goal (makes this come closer to subsidies)
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subsidyfactor = GSController.GetSetting("subsidy_factor");
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rewardfactor_town = GSController.GetSetting("rewardfactor_town");
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rewardfactor_ind = GSController.GetSetting("rewardfactor_ind");
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inflation_factor = 1.0;
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displayed_string = null;
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displayed_count = null;
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// Construct a company goal.
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// @param comp_id Company owning the goal. Use \c null if no OpenTTD goal should be created.
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// @param cargo Cargo that should be delivered.
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// @param accept Accepting resource.
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// @param wanted_amount Amount of cargo that should be delivered to fulfil the goal.
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constructor(comp_id, cargo, accept, wanted_amount) {
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this.cargo = cargo;
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this.accept = accept;
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this.wanted_amount = wanted_amount;
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local inflationOn = GSGameSettings.GetValue("inflation");
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if (inflationOn) {
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local gamets = GSDate.GetCurrentDate();
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local starting_year = GSGameSettings.GetValue("starting_year");
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local gameyears = GSDate.GetYear(gamets) - starting_year;
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inflation_factor = 1.0 + (gameyears * 0.03); // calculate new inflation factor; estimate 3% each year
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}
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local inflation_percent = inflation_factor * 100;
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this.reward = (this.wanted_amount * subsidyfactor * inflation_factor) / 100; // estimated factor, better would be a random value
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this.ResetTimeout();
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// Construct goal if a company id was provided.
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if (comp_id != null) {
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local destination, destination_string, destination_string_news, goal_type;
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if ("town" in this.accept) {
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destination = accept.town;
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destination_string = GSText(GSText.STR_TOWN_NAME, destination);
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destination_string_news = GSText(GSText.STR_TOWN_NAME_NEWS, destination);
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goal_type = GSGoal.GT_TOWN;
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this.reward = (this.reward * rewardfactor_town) / 100;
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} else {
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destination = accept.ind;
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destination_string = GSText(GSText.STR_INDUSTRY_NAME, destination);
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destination_string_news = GSText(GSText.STR_INDUSTRY_NAME_NEWS, destination);
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goal_type = GSGoal.GT_INDUSTRY;
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this.reward = (this.reward * rewardfactor_ind) / 100;
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}
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local goal_text, goal_news_text;
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this.reward = this.reward.tointeger();
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if (this.reward > 0) {
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goal_text = GSText(GSText.STR_COMPANY_GOAL_REWARD, cargo.cid, this.wanted_amount, destination_string, this.reward);
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goal_news_text = GSText(GSText.STR_COMPANY_GOAL_REWARD_NEWS, cargo.cid, this.wanted_amount, destination_string_news, this.reward);
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} else {
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goal_text = GSText(GSText.STR_COMPANY_GOAL, cargo.cid, this.wanted_amount, destination_string);
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goal_news_text = GSText(GSText.STR_COMPANY_GOAL_NEWS, cargo.cid, this.wanted_amount, destination_string_news);
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}
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this.goal_id = GSGoal.New(comp_id, goal_text, goal_type, destination);
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this.PublishNews(goal_news_text, comp_id);
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}
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}
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function ResetTimeout();
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function AddMonitorElement(mon);
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function UpdateDelivered(mon, comp_id);
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function UpdateTimeout(step);
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function CheckFinished();
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function FinalizeGoal();
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function PublishNews(str, comp_id);
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function SaveGoal();
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static function LoadGoal(num, loaded_data);
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};
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// Reset the timeout of the goal.
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function CompanyGoal::ResetTimeout()
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{
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local years = GSController.GetSetting("wait_years");
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this.timeout = years * 365 * 74;
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while (years >= 4) {
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this.timeout += 74; // Add one day for every 4 years.
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years -= 4;
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}
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if (years >= 2) this.timeout += 74 / 2; // And 1/2 a day for 2 years.
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}
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function CompanyGoal::SaveGoal()
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{
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return {cid=this.cargo.cid, accept=this.accept, wanted=this.wanted_amount,
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delivered=this.delivered_amount, goal=this.goal_id, timeout=this.timeout, reward=this.reward};
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}
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// Load an existing goal.
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// @param loaded_data Data of the goal.
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// @param cargoes Cargoes of the game.
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// @return The loaded goal, if loading went ok.
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function CompanyGoal::LoadGoal(loaded_data, cargoes)
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{
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local goal = null;
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foreach (cargo_num, cargo in cargoes) {
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if (cargo.cid == loaded_data.cid) {
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goal = CompanyGoal(null, cargo, loaded_data.accept, loaded_data.wanted);
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goal.delivered_amount = loaded_data.delivered;
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goal.goal_id = loaded_data.goal;
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goal.timeout = loaded_data.timeout;
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goal.reward = loaded_data.reward;
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return goal;
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}
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}
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return null;
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}
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// Add an entry to the collection of monitored things.
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// @param [inout] mon Table with 'cargo_id' to 'town' and 'ind' tables, holding ids to 'null'.
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function CompanyGoal::AddMonitorElement(mon)
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{
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if (!(this.cargo.cid in mon)) mon[this.cargo.cid] <- {};
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mon = mon[this.cargo.cid];
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if ("ind" in this.accept) {
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if (!("ind" in mon)) mon.ind <- {};
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mon.ind[this.accept.ind] <- null;
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} else {
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if (!("town" in mon)) mon.town <- {};
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mon.town[this.accept.town] <- null;
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}
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}
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// Update the delivered amount from the monitored amounts.
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function CompanyGoal::UpdateDelivered(mon, comp_id)
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{
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local delivered;
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if ("ind" in this.accept) {
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delivered = mon[this.cargo.cid].ind[this.accept.ind];
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} else {
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delivered = mon[this.cargo.cid].town[this.accept.town];
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}
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if (delivered > 0) {
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this.delivered_amount += delivered;
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this.ResetTimeout();
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if (this.goal_id != null) {
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local perc;
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if (this.delivered_amount >= this.wanted_amount) {
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perc = 100;
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GSGoal.SetCompleted(this.goal_id, true);
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local destination_string_news;
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if ("town" in this.accept) {
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destination_string_news = GSText(GSText.STR_TOWN_NAME_NEWS, this.accept.town);
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} else {
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destination_string_news = GSText(GSText.STR_INDUSTRY_NAME_NEWS, this.accept.ind);
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}
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local goal_won_news;
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if (this.reward > 0) {
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GSCompany.ChangeBankBalance(comp_id, this.reward, GSCompany.EXPENSES_OTHER);
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// goal_won_news = GSText(GSText.STR_COMPANY_GOAL_REWARD_WON_NEWS, cargo.cid, this.wanted_amount, destination_string_news, this.reward);
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} else {
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goal_won_news = GSText(GSText.STR_COMPANY_GOAL_WON_NEWS, cargo.cid, this.wanted_amount, destination_string_news);
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}
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this.PublishNews(goal_won_news, comp_id);
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} else {
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perc = 100 * this.delivered_amount / this.wanted_amount;
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if (perc > 100) perc = 100;
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}
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local progress_text = GSText(GSText.STR_PROGRESS, perc);
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GSGoal.SetProgress(this.goal_id, progress_text);
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}
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}
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}
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// Get the number of days in the given month for the given year.
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// @param month Month of the year (1..12).
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// @param year The provided year.
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// @return Number of days of the given month and day combination.
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function CompanyGoal::GetNumberOfDaysInMonth(month, year)
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{
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// http://www.codecodex.com/wiki/Calculate_the_number_of_days_in_a_month#C.2FC.2B.2B
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if (month == 4 || month == 6 || month == 9 || month == 11) {
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return 30;
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} else if (month == 2) {
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if ((year % 4 == 0 && year % 100 != 0) || year % 400 == 0) {
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return 29;
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} else {
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return 28;
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}
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} else {
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return 31;
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}
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}
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// Get the amount of time between two dates.
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// @param start First date.
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// @param end Second date.
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// @return The number of day/month/year between both dates.
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// @note Since months have varying length, the day count may be off somewhat.
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function CompanyGoal::GetTimeBetweenDates(start, end)
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{
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if (start >= end) return {days=0, months=0, years=0};
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local start_year = GSDate.GetYear(start);
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local end_year = GSDate.GetYear(end);
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local num_months = 0;
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while (start_year < end_year) {
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start_year += 1;
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num_months += 12;
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}
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local start_month = GSDate.GetMonth(start);
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local end_month = GSDate.GetMonth(end);
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if (start_month <= end_month) {
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num_months += end_month - start_month;
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} else {
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num_months -= start_month - end_month;
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}
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local start_day = GSDate.GetDayOfMonth(start);
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local end_day = GSDate.GetDayOfMonth(end);
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local num_days;
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if (start_day <= end_day) {
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num_days = end_day - start_day;
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} else {
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num_months -= 1;
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if (end_month == 1) {
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start_month = 12;
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} else {
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start_month = end_month - 1;
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}
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num_days = this.GetNumberOfDaysInMonth(start_month, end_year) - start_day + end_day;
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}
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return {days=num_days, months=num_months % 12, years=num_months / 12};
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}
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// Update the timeout of the goal
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// @param step Number of passed ticks.
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function CompanyGoal::UpdateTimeout(step)
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{
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this.timeout -= step;
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if (this.goal_id != null) {
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if (this.delivered_amount > 0) return; // Don't print remaining ticks when there is cargo delivered.
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local remaining = this.timeout;
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if (remaining < 0) remaining = 0;
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local now = GSDate.GetCurrentDate();
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local between = this.GetTimeBetweenDates(now, now + remaining / 74);
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local str_to_show, count_to_use;
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if (between.years >= 2) {
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str_to_show = GSText.STR_TIMEOUT_YEARS;
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count_to_use = between.years;
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} else if (between.years == 1) {
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str_to_show = GSText.STR_TIMEOUT_MONTHS;
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count_to_use = 12 + between.months;
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} else if (between.months > 0) {
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str_to_show = GSText.STR_TIMEOUT_MONTHS;
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count_to_use = between.months;
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} else {
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str_to_show = GSText.STR_TIMEOUT_DAYS;
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count_to_use = between.days;
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}
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// If string or number changed, update the text in the goal window.
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if (str_to_show == this.displayed_string && count_to_use == this.displayed_count) return;
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this.displayed_string = str_to_show;
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this.displayed_count = count_to_use;
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local progress_text = GSText(this.displayed_string, this.displayed_count);
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GSGoal.SetProgress(this.goal_id, progress_text);
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}
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}
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// Test whether the goal can be considered 'done' (or obsolete).
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// @return Whether the goal is considered done.
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function CompanyGoal::CheckFinished()
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{
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return this.timeout < 0 || this.delivered_amount >= this.wanted_amount;
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}
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// Goal is considered 'done', last chance to clean up before the goal is dropped
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// (to make room for a new goal).
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function CompanyGoal::FinalizeGoal()
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{
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if (this.goal_id != null) GSGoal.Remove(this.goal_id);
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}
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// Publish a news item about the goal.
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// @param news_text String with text to publish.
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// @param comp_id Company owning the goal.
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function CompanyGoal::PublishNews(news_text, comp_id)
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{
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const RELEASED_MASK = 0x80000; // 1 << 19;
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const RELEASE_START_BIT = 20;
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const NIGHTLY_MASK = 0x7FFFF; // RELEASED_MASK - 1;
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local version = GSController.GetVersion();
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local add_position = false;
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if ((version & RELEASED_MASK) == RELEASED_MASK) {
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add_position = (version >> RELEASE_START_BIT) >= (1 << 8) + (5 << 4); // 1.5.0 release or later.
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} else {
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add_position = (version & NIGHTLY_MASK) >= (27164 & NIGHTLY_MASK); // nightly >= r27164.
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}
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if (add_position) {
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if ("town" in this.accept) {
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GSNews.Create(GSNews.NT_GENERAL, news_text, comp_id, GSNews.NR_TOWN, this.accept.town);
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} else {
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GSNews.Create(GSNews.NT_GENERAL, news_text, comp_id, GSNews.NR_INDUSTRY, this.accept.ind);
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}
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} else {
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// 1.4, or nightly < 27156, no position information.
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GSNews.Create(GSNews.NT_GENERAL, news_text, comp_id);
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}
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}
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// ************************************************************************
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// ************************************************************************
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class CompanyData {
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comp_id = null;
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active_goals = null;
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constructor(comp_id)
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{
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this.active_goals = {};
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this.comp_id = comp_id;
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local num_goals = GSController.GetSetting("num_goals");
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for (local num = 0; num < num_goals; num += 1) this.active_goals[num] <- null;
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}
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function FinalizeCompany();
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function GoalsPostLoadCheck();
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function GetMissingGoalCount();
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function AddActiveGoal(cargo, accept, amount);
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function HasGoal(cargo_id, accept);
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function GetNumberOfGoalsForCargo(cargo_id);
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function IndustryClosed(ind_id);
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function AddMonitorElements(cmon);
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function UpdateDelivereds(cmon);
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function UpdateTimeout(step);
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function CheckAndFinishGoals();
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function SaveCompany();
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static function LoadCompany(comp_id, loaded_data);
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};
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// Save company data.
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function CompanyData::SaveCompany()
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{
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local result = {};
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foreach (num, goal in this.active_goals) {
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if (goal == null) continue;
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result[num] <- goal.SaveGoal();
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}
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return result;
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}
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// Load company data from the file, constructing a new company.
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// @param comp_id Company id.
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// @param loaded_data Data to load for this company.
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// @param cargoes Cargoes of the game.
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// @return The created company.
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function CompanyData::LoadCompany(comp_id, loaded_data, cargoes)
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{
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local cdata = CompanyData(comp_id);
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foreach(num, loaded_goal_data in loaded_data) {
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cdata.active_goals[num] = CompanyGoal.LoadGoal(loaded_goal_data, cargoes);
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}
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return cdata;
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}
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// Company is about to be deleted, last chance to clean up.
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function CompanyData::FinalizeCompany()
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{
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foreach (num, goal in this.active_goals) {
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if (goal != null) {
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goal.FinalizeGoal();
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this.active_goals[num] = null;
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}
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}
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}
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// Find the number of active goals that are missing for this company.
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// @return Number of additional goals that the company needs.
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function CompanyData::GetMissingGoalCount()
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{
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local missing = 0;
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foreach (num, goal in this.active_goals) {
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if (goal == null) missing += 1;
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}
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return missing;
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}
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// Add a goal to the list of the company.
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// @param cargo Cargo of the goal (#Cargo).
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// @param accept Accepting resource of the goal.
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// @param wanted_amount Amount of cargo to deliver.
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function CompanyData::AddActiveGoal(cargo, accept, wanted_amount)
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{
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foreach (num, goal in this.active_goals) {
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if (goal == null) {
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this.active_goals[num] = CompanyGoal(this.comp_id, cargo, accept, wanted_amount);
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break;
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}
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}
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}
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// Does the company have an active goal for the given cargo and accepting resource?
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// @param cargo_id Cargo to check.
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// @param accept Accepting resource to check.
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// @return Whether the company has a goal for the cargo and resource.
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function CompanyData::HasGoal(cargo_id, accept)
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{
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foreach (num, goal in this.active_goals) {
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if (goal == null) continue;
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if (goal.cargo.cid != cargo_id) continue;
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if ("town" in accept) {
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if ("ind" in goal.accept || accept.town != goal.accept.town) continue;
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} else {
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if ("town" in goal.accept || accept.ind != goal.accept.ind) continue;
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}
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return true;
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}
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return false;
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}
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// Count the number of goals that ask for the given cargo type.
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// @param cargo_id Cargo to check for.
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// @return Number of active goals with the given cargo type.
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function CompanyData::GetNumberOfGoalsForCargo(cargo_id)
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{
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local count = 0;
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foreach (num, goal in this.active_goals) {
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if (goal == null) continue;
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if (goal.cargo.cid == cargo_id) count += 1;
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}
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return count;
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}
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// The given industry closed, delete any goal with it.
|
|
// @param ind_id Industry that closed.
|
|
function CompanyData::IndustryClosed(ind_id)
|
|
{
|
|
foreach (num, goal in this.active_goals) {
|
|
if (goal == null) continue;
|
|
if ("ind" in goal.accept && goal.accept.ind == ind_id) {
|
|
goal.FinalizeGoal();
|
|
this.active_goals[num] = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Game data was just loaded, check whether the goals make sense.
|
|
function CompanyData::GoalsPostLoadCheck()
|
|
{
|
|
// Check whether the industries still live.
|
|
foreach (num, goal in this.active_goals) {
|
|
if (goal == null) continue;
|
|
if ("ind" in goal.accept && !GSIndustry.IsValidIndustry(goal.accept.ind)) {
|
|
goal.FinalizeGoal();
|
|
this.active_goals[num] = null;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add monitor elements of a company, if they exist.
|
|
// @param [inout] cmon Monitors of all companies, updated in-place.
|
|
// Result is 'comp_id' number to 'cargo_id' numbers to 'ind' and/or 'town' indices to 'null'
|
|
function CompanyData::AddMonitorElements(cmon)
|
|
{
|
|
local mon = {};
|
|
foreach (num, goal in this.active_goals) {
|
|
if (goal == null) continue;
|
|
goal.AddMonitorElement(mon);
|
|
}
|
|
if (mon.len() == 0) return;
|
|
|
|
cmon[this.comp_id] <- mon;
|
|
return;
|
|
}
|
|
|
|
// Distribute the delivered amounts to the goals.
|
|
// @param cmon Monitor results of all companies, 'comp_id' numbers to 'cargo_id' number to
|
|
// 'ind' and/or 'town' to resource indices to amount.
|
|
// @return Whether a goal is considered to be 'done'.
|
|
function CompanyData::UpdateDelivereds(cmon)
|
|
{
|
|
local finished = false;
|
|
if (this.comp_id in cmon) {
|
|
foreach (num, goal in this.active_goals) {
|
|
if (goal == null) continue;
|
|
goal.UpdateDelivered(cmon[this.comp_id], this.comp_id);
|
|
if (goal.CheckFinished()) finished = true;
|
|
}
|
|
}
|
|
return finished; // One or more goals was considered 'done'
|
|
}
|
|
|
|
function CompanyData::UpdateTimeout(step)
|
|
{
|
|
foreach (num, goal in this.active_goals) {
|
|
if (goal == null) continue;
|
|
goal.UpdateTimeout(step);
|
|
}
|
|
}
|
|
|
|
// Test whether goals of the company are 'done', and if so, drop them.
|
|
function CompanyData::CheckAndFinishGoals()
|
|
{
|
|
foreach (num, goal in this.active_goals) {
|
|
if (goal == null) continue;
|
|
if (goal.CheckFinished()) {
|
|
goal.FinalizeGoal();
|
|
this.active_goals[num] = null;
|
|
}
|
|
}
|
|
}
|
|
|