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bee-reward/company.nut
2020-05-27 00:21:15 +02:00

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/*
* This file is part of BeeReward, which is a GameScript for OpenTTD
* Copyright (C) 2014-2015 alberth / andythenorth
*
* BeeReward is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation; version 2 of the License
*
* BeeReward is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with BeeReward; If not, see <http://www.gnu.org/licenses/> or
* write to the Free Software Foundation, Inc., 51 Franklin Street,
* Fifth Floor, Boston, MA 02110-1301 USA.
*/
// A goal for a company.
class CompanyGoal {
cargo = null; // Cargo data (#Cargo)
accept = null; // Accepting resource.
wanted_amount = null; // Amount to deliver for achieving the goal.
delivered_amount = 0; // Amount delivered so far.
goal_id = null; // Number of the goal in OpenTTD goal window.
timeout = null; // Timeout in ticks before the goal becomes obsolete.
reward = 0; // reward for reached goal (makes this come closer to subsidies)
subsidyfactor = GSController.GetSetting("subsidy_factor");
rewardfactor_town = GSController.GetSetting("rewardfactor_town");
rewardfactor_ind = GSController.GetSetting("rewardfactor_ind");
inflation_factor = 1.0;
displayed_string = null;
displayed_count = null;
// Construct a company goal.
// @param comp_id Company owning the goal. Use \c null if no OpenTTD goal should be created.
// @param cargo Cargo that should be delivered.
// @param accept Accepting resource.
// @param wanted_amount Amount of cargo that should be delivered to fulfil the goal.
constructor(comp_id, cargo, accept, wanted_amount) {
this.cargo = cargo;
this.accept = accept;
this.wanted_amount = wanted_amount;
local inflationOn = GSGameSettings.GetValue("inflation");
if (inflationOn) {
local gamets = GSDate.GetCurrentDate();
local starting_year = GSGameSettings.GetValue("starting_year");
local gameyears = GSDate.GetYear(gamets) - starting_year;
inflation_factor = 1.0 + (gameyears * 0.03); // calculate new inflation factor; estimate 3% each year
}
local inflation_percent = inflation_factor * 100;
this.reward = (this.wanted_amount * subsidyfactor * inflation_factor) / 100; // estimated factor, better would be a random value
this.ResetTimeout();
// Construct goal if a company id was provided.
if (comp_id != null) {
local destination, destination_string, destination_string_news, goal_type;
if ("town" in this.accept) {
destination = accept.town;
destination_string = GSText(GSText.STR_TOWN_NAME, destination);
destination_string_news = GSText(GSText.STR_TOWN_NAME_NEWS, destination);
goal_type = GSGoal.GT_TOWN;
this.reward = (this.reward * rewardfactor_town) / 100;
} else {
destination = accept.ind;
destination_string = GSText(GSText.STR_INDUSTRY_NAME, destination);
destination_string_news = GSText(GSText.STR_INDUSTRY_NAME_NEWS, destination);
goal_type = GSGoal.GT_INDUSTRY;
this.reward = (this.reward * rewardfactor_ind) / 100;
}
local goal_text, goal_news_text;
this.reward = this.reward.tointeger();
if (this.reward > 0) {
goal_text = GSText(GSText.STR_COMPANY_GOAL_REWARD, cargo.cid, this.wanted_amount, destination_string, this.reward);
goal_news_text = GSText(GSText.STR_COMPANY_GOAL_REWARD_NEWS, cargo.cid, this.wanted_amount, destination_string_news, this.reward);
} else {
goal_text = GSText(GSText.STR_COMPANY_GOAL, cargo.cid, this.wanted_amount, destination_string);
goal_news_text = GSText(GSText.STR_COMPANY_GOAL_NEWS, cargo.cid, this.wanted_amount, destination_string_news);
}
this.goal_id = GSGoal.New(comp_id, goal_text, goal_type, destination);
this.PublishNews(goal_news_text, comp_id);
}
}
function ResetTimeout();
function AddMonitorElement(mon);
function UpdateDelivered(mon, comp_id);
function UpdateTimeout(step);
function CheckFinished();
function FinalizeGoal();
function PublishNews(str, comp_id);
function SaveGoal();
static function LoadGoal(num, loaded_data);
};
// Reset the timeout of the goal.
function CompanyGoal::ResetTimeout()
{
local years = GSController.GetSetting("wait_years");
this.timeout = years * 365 * 74;
while (years >= 4) {
this.timeout += 74; // Add one day for every 4 years.
years -= 4;
}
if (years >= 2) this.timeout += 74 / 2; // And 1/2 a day for 2 years.
}
function CompanyGoal::SaveGoal()
{
return {cid=this.cargo.cid, accept=this.accept, wanted=this.wanted_amount,
delivered=this.delivered_amount, goal=this.goal_id, timeout=this.timeout, reward=this.reward};
}
// Load an existing goal.
// @param loaded_data Data of the goal.
// @param cargoes Cargoes of the game.
// @return The loaded goal, if loading went ok.
function CompanyGoal::LoadGoal(loaded_data, cargoes)
{
local goal = null;
foreach (cargo_num, cargo in cargoes) {
if (cargo.cid == loaded_data.cid) {
goal = CompanyGoal(null, cargo, loaded_data.accept, loaded_data.wanted);
goal.delivered_amount = loaded_data.delivered;
goal.goal_id = loaded_data.goal;
goal.timeout = loaded_data.timeout;
goal.reward = loaded_data.reward;
return goal;
}
}
return null;
}
// Add an entry to the collection of monitored things.
// @param [inout] mon Table with 'cargo_id' to 'town' and 'ind' tables, holding ids to 'null'.
function CompanyGoal::AddMonitorElement(mon)
{
if (!(this.cargo.cid in mon)) mon[this.cargo.cid] <- {};
mon = mon[this.cargo.cid];
if ("ind" in this.accept) {
if (!("ind" in mon)) mon.ind <- {};
mon.ind[this.accept.ind] <- null;
} else {
if (!("town" in mon)) mon.town <- {};
mon.town[this.accept.town] <- null;
}
}
// Update the delivered amount from the monitored amounts.
function CompanyGoal::UpdateDelivered(mon, comp_id)
{
local delivered;
if ("ind" in this.accept) {
delivered = mon[this.cargo.cid].ind[this.accept.ind];
} else {
delivered = mon[this.cargo.cid].town[this.accept.town];
}
if (delivered > 0) {
this.delivered_amount += delivered;
this.ResetTimeout();
if (this.goal_id != null) {
local perc;
if (this.delivered_amount >= this.wanted_amount) {
perc = 100;
GSGoal.SetCompleted(this.goal_id, true);
local destination_string_news;
if ("town" in this.accept) {
destination_string_news = GSText(GSText.STR_TOWN_NAME_NEWS, this.accept.town);
} else {
destination_string_news = GSText(GSText.STR_INDUSTRY_NAME_NEWS, this.accept.ind);
}
local goal_won_news;
if (this.reward > 0) {
GSCompany.ChangeBankBalance(comp_id, this.reward, GSCompany.EXPENSES_OTHER);
// goal_won_news = GSText(GSText.STR_COMPANY_GOAL_REWARD_WON_NEWS, cargo.cid, this.wanted_amount, destination_string_news, this.reward);
} else {
goal_won_news = GSText(GSText.STR_COMPANY_GOAL_WON_NEWS, cargo.cid, this.wanted_amount, destination_string_news);
}
this.PublishNews(goal_won_news, comp_id);
} else {
perc = 100 * this.delivered_amount / this.wanted_amount;
if (perc > 100) perc = 100;
}
local progress_text = GSText(GSText.STR_PROGRESS, perc);
GSGoal.SetProgress(this.goal_id, progress_text);
}
}
}
// Get the number of days in the given month for the given year.
// @param month Month of the year (1..12).
// @param year The provided year.
// @return Number of days of the given month and day combination.
function CompanyGoal::GetNumberOfDaysInMonth(month, year)
{
// http://www.codecodex.com/wiki/Calculate_the_number_of_days_in_a_month#C.2FC.2B.2B
if (month == 4 || month == 6 || month == 9 || month == 11) {
return 30;
} else if (month == 2) {
if ((year % 4 == 0 && year % 100 != 0) || year % 400 == 0) {
return 29;
} else {
return 28;
}
} else {
return 31;
}
}
// Get the amount of time between two dates.
// @param start First date.
// @param end Second date.
// @return The number of day/month/year between both dates.
// @note Since months have varying length, the day count may be off somewhat.
function CompanyGoal::GetTimeBetweenDates(start, end)
{
if (start >= end) return {days=0, months=0, years=0};
local start_year = GSDate.GetYear(start);
local end_year = GSDate.GetYear(end);
local num_months = 0;
while (start_year < end_year) {
start_year += 1;
num_months += 12;
}
local start_month = GSDate.GetMonth(start);
local end_month = GSDate.GetMonth(end);
if (start_month <= end_month) {
num_months += end_month - start_month;
} else {
num_months -= start_month - end_month;
}
local start_day = GSDate.GetDayOfMonth(start);
local end_day = GSDate.GetDayOfMonth(end);
local num_days;
if (start_day <= end_day) {
num_days = end_day - start_day;
} else {
num_months -= 1;
if (end_month == 1) {
start_month = 12;
} else {
start_month = end_month - 1;
}
num_days = this.GetNumberOfDaysInMonth(start_month, end_year) - start_day + end_day;
}
return {days=num_days, months=num_months % 12, years=num_months / 12};
}
// Update the timeout of the goal
// @param step Number of passed ticks.
function CompanyGoal::UpdateTimeout(step)
{
this.timeout -= step;
if (this.goal_id != null) {
if (this.delivered_amount > 0) return; // Don't print remaining ticks when there is cargo delivered.
local remaining = this.timeout;
if (remaining < 0) remaining = 0;
local now = GSDate.GetCurrentDate();
local between = this.GetTimeBetweenDates(now, now + remaining / 74);
local str_to_show, count_to_use;
if (between.years >= 2) {
str_to_show = GSText.STR_TIMEOUT_YEARS;
count_to_use = between.years;
} else if (between.years == 1) {
str_to_show = GSText.STR_TIMEOUT_MONTHS;
count_to_use = 12 + between.months;
} else if (between.months > 0) {
str_to_show = GSText.STR_TIMEOUT_MONTHS;
count_to_use = between.months;
} else {
str_to_show = GSText.STR_TIMEOUT_DAYS;
count_to_use = between.days;
}
// If string or number changed, update the text in the goal window.
if (str_to_show == this.displayed_string && count_to_use == this.displayed_count) return;
this.displayed_string = str_to_show;
this.displayed_count = count_to_use;
local progress_text = GSText(this.displayed_string, this.displayed_count);
GSGoal.SetProgress(this.goal_id, progress_text);
}
}
// Test whether the goal can be considered 'done' (or obsolete).
// @return Whether the goal is considered done.
function CompanyGoal::CheckFinished()
{
return this.timeout < 0 || this.delivered_amount >= this.wanted_amount;
}
// Goal is considered 'done', last chance to clean up before the goal is dropped
// (to make room for a new goal).
function CompanyGoal::FinalizeGoal()
{
if (this.goal_id != null) GSGoal.Remove(this.goal_id);
}
// Publish a news item about the goal.
// @param news_text String with text to publish.
// @param comp_id Company owning the goal.
function CompanyGoal::PublishNews(news_text, comp_id)
{
const RELEASED_MASK = 0x80000; // 1 << 19;
const RELEASE_START_BIT = 20;
const NIGHTLY_MASK = 0x7FFFF; // RELEASED_MASK - 1;
local version = GSController.GetVersion();
local add_position = false;
if ((version & RELEASED_MASK) == RELEASED_MASK) {
add_position = (version >> RELEASE_START_BIT) >= (1 << 8) + (5 << 4); // 1.5.0 release or later.
} else {
add_position = (version & NIGHTLY_MASK) >= (27164 & NIGHTLY_MASK); // nightly >= r27164.
}
if (add_position) {
if ("town" in this.accept) {
GSNews.Create(GSNews.NT_GENERAL, news_text, comp_id, GSNews.NR_TOWN, this.accept.town);
} else {
GSNews.Create(GSNews.NT_GENERAL, news_text, comp_id, GSNews.NR_INDUSTRY, this.accept.ind);
}
} else {
// 1.4, or nightly < 27156, no position information.
GSNews.Create(GSNews.NT_GENERAL, news_text, comp_id);
}
}
// ************************************************************************
// ************************************************************************
class CompanyData {
comp_id = null;
active_goals = null;
constructor(comp_id)
{
this.active_goals = {};
this.comp_id = comp_id;
local num_goals = GSController.GetSetting("num_goals");
for (local num = 0; num < num_goals; num += 1) this.active_goals[num] <- null;
}
function FinalizeCompany();
function GoalsPostLoadCheck();
function GetMissingGoalCount();
function AddActiveGoal(cargo, accept, amount);
function HasGoal(cargo_id, accept);
function GetNumberOfGoalsForCargo(cargo_id);
function IndustryClosed(ind_id);
function AddMonitorElements(cmon);
function UpdateDelivereds(cmon);
function UpdateTimeout(step);
function CheckAndFinishGoals();
function SaveCompany();
static function LoadCompany(comp_id, loaded_data);
};
// Save company data.
function CompanyData::SaveCompany()
{
local result = {};
foreach (num, goal in this.active_goals) {
if (goal == null) continue;
result[num] <- goal.SaveGoal();
}
return result;
}
// Load company data from the file, constructing a new company.
// @param comp_id Company id.
// @param loaded_data Data to load for this company.
// @param cargoes Cargoes of the game.
// @return The created company.
function CompanyData::LoadCompany(comp_id, loaded_data, cargoes)
{
local cdata = CompanyData(comp_id);
foreach(num, loaded_goal_data in loaded_data) {
cdata.active_goals[num] = CompanyGoal.LoadGoal(loaded_goal_data, cargoes);
}
return cdata;
}
// Company is about to be deleted, last chance to clean up.
function CompanyData::FinalizeCompany()
{
foreach (num, goal in this.active_goals) {
if (goal != null) {
goal.FinalizeGoal();
this.active_goals[num] = null;
}
}
}
// Find the number of active goals that are missing for this company.
// @return Number of additional goals that the company needs.
function CompanyData::GetMissingGoalCount()
{
local missing = 0;
foreach (num, goal in this.active_goals) {
if (goal == null) missing += 1;
}
return missing;
}
// Add a goal to the list of the company.
// @param cargo Cargo of the goal (#Cargo).
// @param accept Accepting resource of the goal.
// @param wanted_amount Amount of cargo to deliver.
function CompanyData::AddActiveGoal(cargo, accept, wanted_amount)
{
foreach (num, goal in this.active_goals) {
if (goal == null) {
this.active_goals[num] = CompanyGoal(this.comp_id, cargo, accept, wanted_amount);
break;
}
}
}
// Does the company have an active goal for the given cargo and accepting resource?
// @param cargo_id Cargo to check.
// @param accept Accepting resource to check.
// @return Whether the company has a goal for the cargo and resource.
function CompanyData::HasGoal(cargo_id, accept)
{
foreach (num, goal in this.active_goals) {
if (goal == null) continue;
if (goal.cargo.cid != cargo_id) continue;
if ("town" in accept) {
if ("ind" in goal.accept || accept.town != goal.accept.town) continue;
} else {
if ("town" in goal.accept || accept.ind != goal.accept.ind) continue;
}
return true;
}
return false;
}
// Count the number of goals that ask for the given cargo type.
// @param cargo_id Cargo to check for.
// @return Number of active goals with the given cargo type.
function CompanyData::GetNumberOfGoalsForCargo(cargo_id)
{
local count = 0;
foreach (num, goal in this.active_goals) {
if (goal == null) continue;
if (goal.cargo.cid == cargo_id) count += 1;
}
return count;
}
// The given industry closed, delete any goal with it.
// @param ind_id Industry that closed.
function CompanyData::IndustryClosed(ind_id)
{
foreach (num, goal in this.active_goals) {
if (goal == null) continue;
if ("ind" in goal.accept && goal.accept.ind == ind_id) {
goal.FinalizeGoal();
this.active_goals[num] = null;
}
}
}
// Game data was just loaded, check whether the goals make sense.
function CompanyData::GoalsPostLoadCheck()
{
// Check whether the industries still live.
foreach (num, goal in this.active_goals) {
if (goal == null) continue;
if ("ind" in goal.accept && !GSIndustry.IsValidIndustry(goal.accept.ind)) {
goal.FinalizeGoal();
this.active_goals[num] = null;
}
}
}
// Add monitor elements of a company, if they exist.
// @param [inout] cmon Monitors of all companies, updated in-place.
// Result is 'comp_id' number to 'cargo_id' numbers to 'ind' and/or 'town' indices to 'null'
function CompanyData::AddMonitorElements(cmon)
{
local mon = {};
foreach (num, goal in this.active_goals) {
if (goal == null) continue;
goal.AddMonitorElement(mon);
}
if (mon.len() == 0) return;
cmon[this.comp_id] <- mon;
return;
}
// Distribute the delivered amounts to the goals.
// @param cmon Monitor results of all companies, 'comp_id' numbers to 'cargo_id' number to
// 'ind' and/or 'town' to resource indices to amount.
// @return Whether a goal is considered to be 'done'.
function CompanyData::UpdateDelivereds(cmon)
{
local finished = false;
if (this.comp_id in cmon) {
foreach (num, goal in this.active_goals) {
if (goal == null) continue;
goal.UpdateDelivered(cmon[this.comp_id], this.comp_id);
if (goal.CheckFinished()) finished = true;
}
}
return finished; // One or more goals was considered 'done'
}
function CompanyData::UpdateTimeout(step)
{
foreach (num, goal in this.active_goals) {
if (goal == null) continue;
goal.UpdateTimeout(step);
}
}
// Test whether goals of the company are 'done', and if so, drop them.
function CompanyData::CheckAndFinishGoals()
{
foreach (num, goal in this.active_goals) {
if (goal == null) continue;
if (goal.CheckFinished()) {
goal.FinalizeGoal();
this.active_goals[num] = null;
}
}
}