class FMainClass extends GSController { function Start(); } function FMainClass::Start() { // for (local cid = 0; cid < 32; cid += 1) { // if (!GSCargo.IsValidCargo(cid)) continue; // if (GSCargo.IsFreight(cid)) { // GSLog.Info(cid + " is freight."); // } else if (GSCargo.GetTownEffect(cid) != GSCargo.Town_Effect.TE_NONE) { // GSLog.Info(cid + " affects town."); // } else { // GSLog.Info(cid + " does nothing."); // } // } while (true) { if (GSBase.Chance(1, 5)) { GSLog.Info("We're at at the bottom of the lake."); } else { GSLog.Info("We're not at the bottom of the lake."); } // GSLog.Info("I am a very new AI with a ticker called MyNewAI and I am at tick " + this.GetTick()); this.Sleep(50); } }