Add: Companies with goals.

This commit is contained in:
Alberth
2014-12-28 15:15:09 +01:00
parent 32bdd042e0
commit 92a346e929
2 changed files with 144 additions and 24 deletions

35
company.nut Normal file
View File

@@ -0,0 +1,35 @@
// Company related data.
class CompanyData {
cid = null;
active_goals = {};
constructor(cid) {
this.cid = cid;
for (local num = 0; num < 5; num += 1) this.active_goals[num] <- null;
}
function GetMissingGoalCount();
function AddActiveGoal(cargo_id, accept, amount);
};
function CompanyData::GetMissingGoalCount()
{
local missing = 0;
foreach (num, goal in this.active_goals) {
if (goal == null) missing += 1;
}
return missing;
}
function CompanyData::AddActiveGoal(cargo_id, accept, amount)
{
foreach (num, goal in this.active_goals) {
if (goal == null) {
this.active_goals[num] = {cid=cargo_id, accept=accept, amount=amount};
break;
}
}
}

133
main.nut
View File

@@ -1,6 +1,12 @@
require("company.nut");
class FMainClass extends GSController
{
cargoes = null; // Cargoes of the game (index -> 'cid' number, 'freight' boolean, 'effect' on town).
num_cargoes = 0;
companies = null;
function Start();
}
@@ -9,15 +15,15 @@ class FMainClass extends GSController
function FMainClass::ExamineCargoes()
{
this.cargoes = {};
local num_cargoes = 0;
this.num_cargoes = 0;
for (local cid = 0; cid < 32; cid += 1) {
if (!GSCargo.IsValidCargo(cid)) continue;
local is_freight = GSCargo.IsFreight(cid);
local town_effect = GSCargo.GetTownEffect(cid);
cargoes[num_cargoes] <- {cid=cid, freight=is_freight, effect=town_effect};
num_cargoes += 1;
this.cargoes[this.num_cargoes] <- {cid=cid, freight=is_freight, effect=town_effect};
this.num_cargoes += 1;
}
}
@@ -139,37 +145,106 @@ function FMainClass::FindChallenge(cargo_id, distance, company)
return best_accept;
}
// Try to add a goal for a company.
function FMainClass::CreateChallenge(cid)
{
local attempt = 0;
while (attempt < 20) {
local cargo = GSBase.RandRange(this.num_cargoes);
local distance = GSBase.RandRange(200) + 50; // Distance 50 .. 250 tiles.
local accept = FindChallenge(cargo, distance, cid);
if (accept != null) {
local cdata = this.companies[cid];
local amount = GSBase.RandRange(100) + 1;
if (amount < 10) {
amount = amount * 25; // 25 .. 225
} else if (amount < 10 + 35) {
amount = 10 * 25 + (amount - 10) * 50; // 250..1950
} else {
amount = 10 * 25 + 35 * 50 + (amount - 10 - 35) * 100; // 2000..7500
}
if (cdata != null) {
cdata.AddActiveGoal(cargo, accept, amount);
GSLog.Info("Company " + cid + " should deliver " + amount +
" of " + GSCargo.GetCargoLabel(this.cargoes[cargo].cid));
break;
}
}
attempt += 1;
}
}
function FMainClass::Start()
{
this.Sleep(1); // Wait for the game to start.
this.ExamineCargoes();
local accept = FindChallenge(0, 50, GSCompany.COMPANY_FIRST); // Mail challenge
if (accept != null) {
if ("town" in accept) {
GSLog.Info("Use town " + GSTown.GetName(accept.town));
} else {
GSLog.Info("Use industry " + GSIndustry.GetName(accept.ind));
}
}
// local accept = FindChallenge(0, 50, GSCompany.COMPANY_FIRST); // Mail challenge
// if (accept != null) {
// if ("town" in accept) {
// GSLog.Info("Use town " + GSTown.GetName(accept.town));
// } else {
// GSLog.Info("Use industry " + GSIndustry.GetName(accept.ind));
// }
// }
local accept = FindChallenge(3, 50, GSCompany.COMPANY_FIRST); // Mail challenge
if (accept != null) {
if ("town" in accept) {
GSLog.Info("Use town " + GSTown.GetName(accept.town));
} else {
GSLog.Info("Use industry " + GSIndustry.GetName(accept.ind));
}
}
// this is proof of concept only
// Construct empty companies.
this.companies = {};
for (local cid = GSCompany.COMPANY_FIRST; cid <= GSCompany.COMPANY_LAST; cid++) {
GSLog.Info(cid);
GSGoal.New(cid, "Foo", GSGoal.GT_NONE, 0);
this.companies[cid] <- null;
}
// Main event loop.
local companies_timeout = 0;
local goal_timeout = 0;
while (true) {
// Check for new or disappeared companies.
if (companies_timeout <= 0) {
for (local cid = GSCompany.COMPANY_FIRST; cid <= GSCompany.COMPANY_LAST; cid++) {
if (GSCompany.ResolveCompanyID(cid) == GSCompany.COMPANY_INVALID) {
if (this.companies[cid] != null) {
// XXX Handle company disappearing
GSLog.Info("Deleted company " + cid);
}
this.companies[cid] = null;
} else {
if (this.companies[cid] == null) {
this.companies[cid] = CompanyData(cid);
GSLog.Info("Created company " + cid);
}
}
}
companies_timeout = 50 * 74; // 50 days until the next companies check.
}
// Check for having to create new goals.
if (goal_timeout <= 0) {
local total_missing = 0; // Total number of missing goals.
local best_cid = null;
local cid_missing = 0;
foreach (cid, cdata in companies) {
if (cdata == null) continue;
local missing = cdata.GetMissingGoalCount();
total_missing += missing;
// Find comapny with most missing goals.
if (missing > cid_missing) {
best_cid = cid;
cid_missing = missing;
}
}
if (best_cid != null) this.CreateChallenge(best_cid);
if (total_missing > 1) {
goal_timeout = 1 * 74; // If more missing goals, wait only a short while.
} else {
goal_timeout = 30 * 74;
}
}
// GSGoal.New(cid, "Foo", GSGoal.GT_NONE, 0);
local lake_news = GSText(GSText.STR_LAKE_NEWS);
if (GSBase.Chance(1, 5)) {
// GSLog.Info("We're at at the bottom of the lake.");
@@ -181,6 +256,16 @@ function FMainClass::Start()
// GSNews.Create(GSNews.NT_GENERAL, lake_news, GSCompany.COMPANY_INVALID);
// GSGoal.Question(1, GSCompany.COMPANY_INVALID, lake_news, GSGoal.QT_INFORMATION, GSGoal.BUTTON_GO);
// GSLog.Info("I am a very new AI with a ticker called MyNewAI and I am at tick " + this.GetTick());
this.Sleep(5000);
// Sleep until the next event.
local delay_time = 5000;
if (delay_time > companies_timeout) delay_time = companies_timeout;
if (delay_time > goal_timeout) delay_time = goal_timeout;
// XXX Perhaps check for company events?
if (delay_time > 0) this.Sleep(delay_time);
companies_timeout -= delay_time;
goal_timeout -= delay_time;
}
}