-Add: Save and load of goalies. Fixes #7366.

This commit is contained in:
Alberth
2015-01-04 20:23:10 +01:00
parent 5e6c171e7d
commit 4e6a157071
3 changed files with 164 additions and 28 deletions

View File

@@ -12,13 +12,19 @@ class CompanyGoal {
displayed_string = null;
displayed_count = null;
// Construct a company goal.
// @param comp_id Company owning the goal. Use \c null if no OpenTTD goal should be created.
// @param cargo Cargo that should be delivered.
// @param accept Accepting resource.
// @param wanted_amount Amount of cargo that should be delivered to fulfil the goal.
constructor(comp_id, cargo, accept, wanted_amount) {
this.cargo = cargo;
this.accept = accept;
this.wanted_amount = wanted_amount;
this.timeout = 5 * 365 * 74; // About 5 years.
// Construct goal.
// Construct goal if a company id was provided.
if (comp_id != null) {
local destination, destination_string, goal_type;
if ("town" in this.accept) {
destination = accept.town;
@@ -29,17 +35,47 @@ class CompanyGoal {
destination_string = GSText(GSText.STR_INDUSTRY_NAME, destination);
goal_type = GSGoal.GT_INDUSTRY;
}
local goal_text = GSText(GSText.STR_COMPANY_GOAL, cargo.cid, this.wanted_amount, destination_string);
local goal_text = GSText(GSText.STR_COMPANY_GOAL, cargo.cid,
this.wanted_amount, destination_string);
this.goal_id = GSGoal.New(comp_id, goal_text, goal_type, destination);
}
}
function AddMonitorElement(mon);
function UpdateDelivered(mon);
function UpdateTimeout(step);
function CheckFinished();
function FinalizeGoal();
function SaveGoal();
static function LoadGoal(num, loaded_data);
};
function CompanyGoal::SaveGoal()
{
return {cid=this.cargo.cid, accept=this.accept, wanted=this.wanted_amount,
delivered=this.delivered_amount, goal=this.goal_id, timeout=this.timeout};
}
// Load an existing goal.
// @param loaded_data Data of the goal.
// @param cargoes Cargoes of the game.
// @return The loaded goal, if loading went ok.
function CompanyGoal::LoadGoal(loaded_data, cargoes)
{
local goal = null;
foreach (cargo_num, cargo in cargoes) {
if (cargo.cid == loaded_data.cid) {
goal = CompanyGoal(null, cargo, loaded_data.accept, loaded_data.wanted);
goal.delivered_amount = loaded_data.delivered;
goal.goal_id = loaded_data.goal;
goal.timeout = loaded_data.timeout;
return goal;
}
}
return null;
}
// Add an entry to the collection of monitored things.
// @param [inout] mon Table with 'cargo_id' to 'town' and 'ind' tables, holding ids to 'null'.
function CompanyGoal::AddMonitorElement(mon)
@@ -216,6 +252,7 @@ class CompanyData {
function FinalizeCompany();
function GoalsPostLoadCheck();
function GetMissingGoalCount();
function AddActiveGoal(cargo, accept, amount);
function HasGoal(cargo_id, accept);
@@ -226,8 +263,36 @@ class CompanyData {
function UpdateDelivereds(cmon);
function UpdateTimeout(step);
function CheckAndFinishGoals();
function SaveCompany();
static function LoadCompany(comp_id, loaded_data);
};
// Save company data.
function CompanyData::SaveCompany()
{
local result = {};
foreach (num, goal in this.active_goals) {
if (goal == null) continue;
result[num] <- goal.SaveGoal();
}
return result;
}
// Load company data from the file, constructing a new company.
// @param comp_id Company id.
// @param loaded_data Data to load for this company.
// @param cargoes Cargoes of the game.
// @return The created company.
function CompanyData::LoadCompany(comp_id, loaded_data, cargoes)
{
local cdata = CompanyData(comp_id);
foreach(num, loaded_goal_data in loaded_data) {
cdata.active_goals[num] = CompanyGoal.LoadGoal(loaded_goal_data, cargoes);
}
return cdata;
}
// Company is about to be deleted, last chance to clean up.
function CompanyData::FinalizeCompany()
{
@@ -239,7 +304,6 @@ function CompanyData::FinalizeCompany()
}
}
// Find the number of active goals that are missing for this company.
// @return Number of additional goals that the company needs.
function CompanyData::GetMissingGoalCount()
@@ -310,6 +374,19 @@ function CompanyData::IndustryClosed(ind_id)
}
}
// Game data was just loaded, check whether the goals make sense.
function CompanyData::GoalsPostLoadCheck()
{
// Check whether the industries still live.
foreach (num, goal in this.active_goals) {
if (goal == null) continue;
if ("ind" in goal.accept && !GSIndustry.IsValidIndustry(goal.accept.ind)) {
goal.FinalizeGoal();
this.active_goals[num] = null;
}
}
}
// Add monitor elements of a company, if they exist.
// @param [inout] cmon Monitors of all companies, updated in-place.
// Result is 'comp_id' number to 'cargo_id' numbers to 'ind' and/or 'town' indices to 'null'

View File

@@ -27,6 +27,7 @@ class BusyBeeInfo extends GSInfo {
function GetShortName() { return "BBEE"; }
function GetAPIVersion() { return "1.5"; }
function GetUrl() { return ""; }
function MinVersionToLoad() { return this.GetVersion(); }
function GetSettings();
}

View File

@@ -26,12 +26,40 @@ class BusyBeeClass extends GSController
companies = null;
loaded = false;
function Load(version, data);
function Save();
function Start();
}
// Examine and store cargo types of the game.
function BusyBeeClass::ExamineCargoes()
function BusyBeeClass::Load(version, data)
{
this.loaded = true;
this.Initialize();
foreach (comp_id, loaded_comp_data in data) {
local cdata = CompanyData.LoadCompany(comp_id, loaded_comp_data, this.cargoes);
this.companies[comp_id] = cdata;
}
}
function BusyBeeClass::Save()
{
local result = {};
foreach (comp_id, cdata in this.companies) {
if (cdata == null) continue;
result[comp_id] <- cdata.SaveCompany();
}
return result;
}
// Initialize core data of the script.
function BusyBeeClass::Initialize()
{
if (this.companies != null) return; // Already initialized.
// Examine and store cargo types of the game.
this.cargoes = {};
this.num_cargoes = 0;
@@ -42,6 +70,12 @@ function BusyBeeClass::ExamineCargoes()
this.cargoes[this.num_cargoes] <- cargo;
this.num_cargoes += 1;
}
// Construct empty companies.
this.companies = {};
for (local comp_id = GSCompany.COMPANY_FIRST; comp_id <= GSCompany.COMPANY_LAST; comp_id++) {
this.companies[comp_id] <- null;
}
}
// Find cargo sources.
@@ -251,7 +285,7 @@ function BusyBeeClass::ProcessEvents()
} else if (event_type == GSEvent.ET_INDUSTRY_CLOSE) {
local ind_id = GSEventIndustryClose.Convert(event).GetIndustryID();
foreach (comp_id, cdata in companies) {
foreach (comp_id, cdata in this.companies) {
if (cdata != null) cdata.IndustryClosed(ind_id);
}
}
@@ -268,7 +302,7 @@ function BusyBeeClass::TryAddNewGoal()
local total_missing = 0; // Total number of missing goals.
local best_comp_id = null;
local comp_id_missing = 0;
foreach (comp_id, cdata in companies) {
foreach (comp_id, cdata in this.companies) {
if (cdata == null) continue;
local missing = cdata.GetMissingGoalCount();
total_missing += missing;
@@ -299,7 +333,7 @@ function BusyBeeClass::UpdateDeliveries(old_cmon)
local cmon = {};
// Collect monitors that are of interest.
foreach (comp_id, cdata in companies) {
foreach (comp_id, cdata in this.companies) {
if (cdata == null) continue;
cdata.AddMonitorElements(cmon);
}
@@ -308,7 +342,7 @@ function BusyBeeClass::UpdateDeliveries(old_cmon)
// Distribute the retrieved data.
local finished = false;
foreach (comp_id, cdata in companies) {
foreach (comp_id, cdata in this.companies) {
if (cdata == null) continue;
if (cdata.UpdateDelivereds(cmon)) finished = true;
}
@@ -319,23 +353,47 @@ function BusyBeeClass::UpdateDeliveries(old_cmon)
return {cmon=cmon, finished_goals=finished};
}
// The script data got loaded from file, check it against the game.
function BusyBeeClass::CompaniesPostLoadCheck()
{
// Check companies.
for (local comp_id = GSCompany.COMPANY_FIRST; comp_id <= GSCompany.COMPANY_LAST; comp_id++) {
if (GSCompany.ResolveCompanyID(comp_id) == GSCompany.COMPANY_INVALID) {
if (this.companies[comp_id] != null) {
this.companies[comp_id].FinalizeCompany();
this.companies[comp_id] = null;
GSLog.Info("Deleted company " + comp_id + " (disappeared after loading).");
}
} else {
if (this.companies[comp_id] == null) {
this.companies[comp_id] = CompanyData(comp_id);
GSLog.Info("Created company " + comp_id + " (appeared from nowhere after loading).");
}
}
}
// Check industries used for goals.
foreach (comp_id, cdata in this.companies) {
if (cdata == null) continue;
cdata.GoalsPostLoadCheck();
}
}
function BusyBeeClass::Start()
{
this.Initialize();
this.Sleep(1); // Wait for the game to start.
this.ExamineCargoes();
// Construct empty companies.
this.companies = {};
for (local comp_id = GSCompany.COMPANY_FIRST; comp_id <= GSCompany.COMPANY_LAST; comp_id++) {
this.companies[comp_id] <- null;
local cmonitor = null;
if (this.loaded) { // Script data was loaded.
this.CompaniesPostLoadCheck();
cmonitor = {}; // Don't kill existing monitors after loading.
}
// Main event loop.
local new_goal_timeout = 0;
local finished_timeout = 0;
local monitor_timeout = 0;
local cmonitor = null;
while (true) {
local result = this.ProcessEvents();
if (result.force_goal) new_goal_timeout = 0;
@@ -363,7 +421,7 @@ function BusyBeeClass::Start()
// Check for finished goals, and remove them if they exist.
if (finished_timeout <= 0) {
foreach (comp_id, cdata in companies) {
foreach (comp_id, cdata in this.companies) {
if (cdata == null) continue;
cdata.CheckAndFinishGoals();
}
@@ -389,7 +447,7 @@ function BusyBeeClass::Start()
// Update timeout of the goals as well.
if (!GSGame.IsPaused()) {
foreach (comp_id, cdata in companies) {
foreach (comp_id, cdata in this.companies) {
if (cdata == null) continue;
cdata.UpdateTimeout(delay_time);
}