added shears harvest any living items...
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@@ -1,6 +1,7 @@
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package de.jottyfan.minecraft.item;
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package de.jottyfan.minecraft.item;
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import net.minecraft.core.component.DataComponents;
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import net.minecraft.core.component.DataComponents;
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import net.minecraft.server.level.ServerLevel;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionHand;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.InteractionResult;
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import net.minecraft.world.entity.LivingEntity;
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import net.minecraft.world.entity.LivingEntity;
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@@ -15,6 +16,10 @@ import net.minecraft.world.item.Item;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.ItemStack;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.item.ShearsItem;
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import net.minecraft.world.item.ShearsItem;
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import net.minecraft.world.level.storage.loot.LootParams;
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import net.minecraft.world.level.storage.loot.LootTable;
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import net.minecraft.world.level.storage.loot.parameters.LootContextParamSets;
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import net.minecraft.world.level.storage.loot.parameters.LootContextParams;
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import net.minecraft.world.phys.Vec3;
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import net.minecraft.world.phys.Vec3;
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/**
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/**
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@@ -79,6 +84,20 @@ public class QShears extends ShearsItem {
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user.level()
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user.level()
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.addFreshEntity(new ItemEntity(user.level(), pos.x, pos.y, pos.z, new ItemStack(Items.FEATHER, amount)));
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.addFreshEntity(new ItemEntity(user.level(), pos.x, pos.y, pos.z, new ItemStack(Items.FEATHER, amount)));
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return InteractionResult.SUCCESS;
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return InteractionResult.SUCCESS;
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} else if (user.level() instanceof ServerLevel serverLevel){
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if (entity.getLootTable().isPresent()) {
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LootTable lootTable = serverLevel.getServer().reloadableRegistries().getLootTable(entity.getLootTable().get());
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LootParams lootParams = new LootParams.Builder(serverLevel)
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.withParameter(LootContextParams.ORIGIN, entity.position())
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.withParameter(LootContextParams.THIS_ENTITY, entity)
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.withParameter(LootContextParams.DAMAGE_SOURCE, entity.damageSources().generic())
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.create(LootContextParamSets.ENTITY);
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lootTable.getRandomItems(lootParams).forEach(itemStack -> {
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entity.spawnAtLocation(serverLevel, itemStack);
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});
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entity.hurtServer(serverLevel, entity.damageSources().generic(), 0.1f);
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return InteractionResult.SUCCESS;
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}
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}
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}
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return InteractionResult.PASS;
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return InteractionResult.PASS;
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}
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}
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