added carrot stack
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@@ -46,8 +46,8 @@ public class QuicklyItems {
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public static final Item MAGNIFIER = registerItem("magnifier");
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public static final Item SALPETER = registerItem("salpeter");
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public static final Item SULFOR = registerItem("sulfor");
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public static final Item CARROTSTACK = registerItem("carrotstack");
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// TODO: carrot stack
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// TODO: tools
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public static final Item ARMOR_TURQUOISE_BOOTS = registerItem("turquoise_boots", ArmorType.BOOTS);
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@@ -85,6 +85,7 @@ public class QuicklyItems {
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item.accept(COTTON);
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item.accept(COTTONSEED);
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item.accept(ROTTENFLESHSTRIPES);
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item.accept(CARROTSTACK);
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item.accept(CANOLA);
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item.accept(CANOLASEED);
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item.accept(CANOLABOTTLE);
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