corrections in planting saplings
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033823d036
commit
039acc3c64
@ -165,12 +165,12 @@ public class BackpackInventory extends SimpleInventory {
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*/
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public static void setItemsToBackpack(ItemStack itemStack, BackpackInventory backpackInventory) {
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Collection<List<ItemStack>> itemStacks = new ArrayList<>();
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List<ItemStack> firstList = new ArrayList<>();
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for (int i = 0; i < backpackInventory.size(); i++) {
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ItemStack stack = backpackInventory.getStack(i);
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firstList.add(stack);
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List<ItemStack> list = new ArrayList<>();
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list.add(stack);
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itemStacks.add(list);
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}
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itemStacks.add(firstList);
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setItemsToBackpack(itemStack, itemStacks);
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}
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}
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@ -1,13 +1,7 @@
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package de.jottyfan.minecraft.quickiefabric.items;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.List;
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import de.jottyfan.minecraft.quickiefabric.container.BackpackInventory;
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import de.jottyfan.minecraft.quickiefabric.item.ModdedItemUsageContext;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Blocks;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.Item;
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@ -18,7 +12,6 @@ import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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/**
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@ -33,31 +26,109 @@ public class ItemBag extends ItemBackpack {
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BlockPos pos = context.getBlockPos();
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World world = context.getWorld();
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PlayerEntity player = context.getPlayer();
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BlockState blockState = world.getBlockState(pos);
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Block block = blockState.getBlock();
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if (Blocks.FARMLAND.equals(block)) {
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if (isFreeFarmland(world, pos)) {
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if (!world.isClient) {
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player.sendMessage(new TranslatableText("msg.notyetimplemented"), false);
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}
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// BackpackInventory bi = new BackpackInventory(context.getStack());
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// for (int slot = 0; slot < ItemBackpack.SLOTSIZE; slot++) {
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// ItemStack stack = bi.getStack(slot);
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// if (stack.getCount() > 0) {
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// Item item = stack.getItem();
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// BlockPos newPos = pos; // TODO: replace by iteration
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// Vec3d newHitPos = context.getHitPos(); // TODO: replace by iteration
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// BlockHitResult hit = new BlockHitResult(newHitPos, context.getSide(), newPos, context.hitsInsideBlock());
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// ModdedItemUsageContext iuc = new ModdedItemUsageContext(world, player, Hand.MAIN_HAND, stack, hit);
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// if (item.useOnBlock(iuc).equals(ActionResult.PASS)) {
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// bi.setStack(slot, stack);
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// }
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// }
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// }
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// ItemStack thisBackpack = player.getActiveItem();
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// BackpackInventory.setItemsToBackpack(thisBackpack, bi);
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BackpackInventory bi = new BackpackInventory(context.getStack());
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for (int slot = 0; slot < ItemBackpack.SLOTSIZE; slot++) {
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ItemStack stack = bi.getStack(slot);
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if (stack.getCount() > 0) {
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Item item = stack.getItem();
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for (int i = stack.getCount(); i > 0; i--) {
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pos = findNextFreeField(world, pos);
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if (pos == null) {
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break;
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}
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BlockHitResult hit = new BlockHitResult(context.getHitPos(), context.getSide(), pos,
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context.hitsInsideBlock());
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ModdedItemUsageContext iuc = new ModdedItemUsageContext(world, player, Hand.MAIN_HAND, stack, hit);
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item.useOnBlock(iuc);
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stack.decrement(1);
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bi.setStack(slot, stack);
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}
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}
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}
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ItemStack thisBackpack = context.getStack();
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BackpackInventory.setItemsToBackpack(thisBackpack, bi);
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player.setStackInHand(context.getHand(), thisBackpack);
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return ActionResult.SUCCESS;
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} else {
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return super.useOnBlock(context);
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}
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}
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/**
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* find the next free field that can be used to set a sapling to...
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*
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* @param world the world
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* @param start the starting position
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* @return the next free block of farmland - might be even the one on start
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*/
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private final BlockPos findNextFreeField(World world, BlockPos start) {
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if (isFreeFarmland(world, start)) {
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return start;
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} else if (isFreeFarmland(world, start.east())) {
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return start.east();
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} else if (isFreeFarmland(world, start.west())) {
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return start.west();
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} else if (isFreeFarmland(world, start.south())) {
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return start.south();
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} else if (isFreeFarmland(world, start.north())) {
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return start.north();
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} else if (isFreeFarmland(world, start.east().south())) {
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return start.east().south();
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} else if (isFreeFarmland(world, start.west().south())) {
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return start.west().south();
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} else if (isFreeFarmland(world, start.east().north())) {
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return start.east().north();
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} else if (isFreeFarmland(world, start.west().north())) {
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return start.west().north();
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} else if (isFreeFarmland(world, start.east().up())) {
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return start.east().up();
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} else if (isFreeFarmland(world, start.west().up())) {
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return start.west().up();
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} else if (isFreeFarmland(world, start.south().up())) {
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return start.south().up();
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} else if (isFreeFarmland(world, start.north().up())) {
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return start.north().up();
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} else if (isFreeFarmland(world, start.east().south().up())) {
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return start.east().south().up();
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} else if (isFreeFarmland(world, start.west().south().up())) {
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return start.west().south().up();
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} else if (isFreeFarmland(world, start.east().north().up())) {
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return start.east().north().up();
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} else if (isFreeFarmland(world, start.west().north().up())) {
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return start.west().north().up();
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} else if (isFreeFarmland(world, start.east().down())) {
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return start.east().down();
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} else if (isFreeFarmland(world, start.west().down())) {
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return start.west().down();
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} else if (isFreeFarmland(world, start.south().down())) {
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return start.south().down();
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} else if (isFreeFarmland(world, start.north().down())) {
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return start.north().down();
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} else if (isFreeFarmland(world, start.east().south().down())) {
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return start.east().south().down();
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} else if (isFreeFarmland(world, start.west().south().down())) {
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return start.west().south().down();
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} else if (isFreeFarmland(world, start.east().north().down())) {
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return start.east().north().down();
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} else if (isFreeFarmland(world, start.west().north().down())) {
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return start.west().north().down();
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} else {
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return null;
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}
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}
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/**
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* check if the block on pos is farmland and the one above is air
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*
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* @param world the world
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* @param pos the position
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* @return true or false
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*/
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private final boolean isFreeFarmland(World world, BlockPos pos) {
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return Blocks.FARMLAND.equals(world.getBlockState(pos).getBlock()) && world.getBlockState(pos.up()).isAir();
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}
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}
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